shadowchildkaito:

Kaito took a few ‘steps’ forward. So far so good, but this wasn’t getting any less weird. “We’ll see how I do.” Normally walking on his hands wasn’t a problem. 

Normally. “Ow.” He hadn’t lasted anywhere near as long as he had hoped he would. He had only lasted seven ‘steps’ before he fell over.

The small magician had been look back, watching the other warily, so when the almost inevitable fall came, it wasn’t much of a surprise. What did come as a surprise was the direction. His direction to be precise, and a small moment of panic shot through him when he knew he couldn’t move out of the way while he was carrying the tub of wat-

Splash!

…So much for trying to keep that with them…

It took him half a second to get his bearings after being knocked down, and a full second before a violent shiver went through his body at feeling – and knowing, but touch was more the concern – the other’s lower half on top of him. Not even going to pause to think, the boy’s already moving out from under the bigger Kaito, a little frantically. He’ll still stay nearby, probably pick the now-empty tub back up, it was more startling and extremely uncomfortable to feel than anything else. Give him a few minutes, and then he’ll make sure the other’s alright.

Pink.

“Warm affection, a kiss from someone you like. Tinged cheeks of embarrassment and the paleness of a blooming love. It’s bright and young, full of energy and health, not yet having the deepness of time and experience. Associated with femininity, yet works just as well for everyone, it’s intimacy and kindness, the soft touch of a rose’s petal.”

“Would you like permission to enter the kingdom of blanket-fort-land?~” (*facepalms* He saw it, he grinned, he went with it)

shadowchildkaito:

shadowchildkaito:

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“Permission? Since when do we need permission to go anywhere?”

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Kaito walked in and looked around appreciatively. “I like what you did to the place.” It felt so comfortable. He went to a corner and flopped gracefully to the floor, careful to not take any sheets down with him. “How long did it take?”

“Thank you~”

Kid closed the door behind the other, letting another sheet above the doorway down to cover it and keep the atmosphere the fort provided. A few steps later and he joined his double on the floor, glancing up at his work.

“Hmm… About an hour? Maybe a bit less. It was worth it to do the whole room though, in my opinion.” The thief grinned. “Though maybe that makes it yours as well?”

(„◕ ⋏ ◕„)

shadowchildkaito:

moonlightmajutsushi:

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That… His other self should be able to know what happened, right? Might take a little while, but he had the jewel from his…

No, wait. Probably shouldn’t bring that with him right now. There don’t need to be two magician cats. He should work on getting the other to figure out he’s not a normal cat, first… Hmm…

That might work… Okay, now to get Kaito’s attention first. Shouldn’t be too hard, considering how he looked right now…

He quickly darted in front of his counterpart, hopping on one of his shoes when he finished taking a step. At the very least, should get him to stop moving…

Kaito wasn’t an expert on cats, but that head shake looked too human-like a response to see on an animal outside of a movie aimed at kids. It could always just be a coincidence, but then the cat, well-

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“You want me to follow you?” Was he being recorded or something?

Kaito gave a mental sigh and nodded, and if anything said ‘not a normal cat’ that might. Yes, yes he did want the other to follow. He meowed again and continued walking, heading for the park. There wasn’t much he could do as he was here and now, but he should be able to communicate better with more to work with there.

Most importantly in his mind, the sandbox. Because when he gets there, the first thing the newly turned cat thief will do is draw the Kid symbol as best he can with his paws after leveling and clearing off a spot.

shadowchildkaito:

((I said I had the one for the DS. So the blue one? There was a blue one, right? But I might get one of the other ones later. If I see ‘em for cheap enough. *shrugs* Because they’re fun.

Okay. I’ll try and see if I can get it while it’s on the ground sometime then. Thanks. The other two trials weren’t that bad. But just… ugh. Doesn’t help that electric type  moves aren’t very effective against it. So there’s nothing I can do to weaken the thing.

And that sound really annoying. Now I’m wishing I had checked to see how far my little brother got in the game before he gave it to me, but I deleted the save file pretty quickly.

Thanks for the advice though. ^^))

(Ah, yeah, Blue Rescue Team. ^^; I’m the one who had Red, since it was before I had a DS at the time.

…Actually, yeah, that might be why the trials always stand out. You can never take any of the other Pokemon to help with them… And Poke assists are godsends with most captures. In the later game, you could have more than one than one type of partner. Had to be switched out if you wanted to change between them, but dear lord was that useful. And the third game, you could just summon certain Pokemon as captured ones, after certain points. And not the legends, though they’re fun in their own way. Actual Pokemon automatically added to your party if you had the space and remembered the symbol. That was awesome.)

shadowchildkaito:

((You’re making me want to play the Mystery Dungeon game I had, but it was in the old Game Boy case that I lost track of over a year ago. I don’t even remember which one it was by name, just that it was one of the first two and was the one for the DS. Pretty sure… I can’t even remember which Pokemon I was. Oz.

And I’m stuck in the trial thing. I’ve done two of them, but the stupid destruction Pokemon keeps getting away from me. Can’t even remember which Pokemon it is. Switched to playing Animal Crossing on Easter and apparently I can’t remember that far back. XD But like, I swear I’ve gotten the right number of circles at least twice and then couldn’t get my stylus off the screen fast enough. And my stylus flew the other day and I’m not trying it with my finger.

And I cannot use the Force to find it. So stop saying that. If I could use the Force, more of those golf balls would have gone in the hole growing up.

It’s a blue lightsaber one the owner of a game store gave me when I told him the one that came with the 3DS I got there broke.

And I’ve gone totally off-topic. Can you tell I only really just woke up?

But yeah. I don’t think I’ve played any of the spin-offs besides the ones I’ve mentioned so far.

… Apparently I can remember the flow of the battle better than the Pokemon’s name. Welp. Try to get it while it’s flying. Don’t touch the screen when it lands and sends out two bursts of three shockwaves. Quickly draw one circle around it while it’s on the ground so you don’t get blasted by the beam it shoots out. Try again until I mess up enough that the capture thing breaks… Or get tired of trying and give up and let the capture thing break. I know the Pokemon’s blue though. But names. Meh.

Sometimes I’d give up because my wrist got too sore to continue.

I like the game, but this Pokemon is making me want to throw it in frustration.))

(XD *casts hypnosis to make everyone play the Mystery Dungeon games~* And the one you had was Red Rescue Team, the only one for the GBA. I had that one as well, but the second gen ones are a lot bigger and more to explore, Pokemon to recruit and such. And it has an after-the-main-story story. Basically two arcs in the game, which was fun. No personal home, though…

And the Ranger Pokemon is Salamence. …And yeah, he was annoying, too… Charizard is the fourth trial in that game, but yeah. Just got to get timing and luck to capture some at points. And you can keep your stylus down while it’s using Hyper Beam, so long as the line isn’t in danger of being hit, so it’d keep whatever circles you made. But yeah, a lot from the first game especially were difficult… I do think the trials held the more irritating ones, though. At least, they stood out to me more as being… Oh, nope, wait, just remembered my most hated one.

…If you do go back and get further, just to say. Steelix is the worst to deal with… Just touching it will damage the styler. And it’s freakin’ long and hard to even get circled without part of it being off-screen. Get a fighting type, it’ll make life much easier… Still hate the thing, though… Argh… The memories are coming back…)

((I had one of the Mystery Dungeon games and loved it. Loving the first Ranger game but am stuck at this one point. And am semi-addicted to Shuffle because I’m a sucker for those kinds of games.))

(Of the spin-offs, the Mystery Dungeon games have been my favourite, though the newest one wasn’t quite as good as it’s predecessors… Still good on it’s own, but I have some issues against it because I played the first two generations of the series. All the Ranger games are great, if a bit challenging to actually get every Pokemon available. (But then, what Pokemon game makes that easy?) Pokepark isn’t as accessible, since it’s a Wii thing, but they were nice, especially the second where you could switch between Pikachu and the Unova starters. My brother got the first Rumble game downloaded, but I was the one who played it more, and then got the others aside from Rumble U. I think my reason for enjoying them is pure collection purposes, because it really is my favourite part of Pokemon as a whole. Getting all the Pokemon. The puzzle games are good ways of wasting away time, and I don’t hate them, but I don’t get addicted to them either.

I think I like most of the spin-off because they don’t focus as much on battle. The main games are still fun, but a lot more pressure has been put on people to really train their Pokemon in specific ways if they hope to have any fun outside of the story. Not completely, it’s easy to ignore, but I remember when it really was just ‘train your Pokemon to a high level, teach them good attacks, make a balanced team’. It was simpler, and I could actually fight decently then. I don’t really want to do all the things people tend to to battle each other now, so focus goes to getting the Pokemon, and the more adventure and  collection focused spin-offs catch my interest so much.

…Also not having to worry too much about levels and grinding to continue, that helped too. With the spin-offs, if you have good enough skill, even if you were weaker than you should be, you can still win. Mystery Dungeon might be the only exception, but even then, they have all sort of items to help with a huge level difference. Know how to use them, and you can win anything… Especially in the second gen of them.)